Catalog 2011-2012

DIG 3713 Gaming Principles (U)

This course teaches techniques used to design and implement computer games. Topics include a historic overview of computer games, gaming documentation, description and use of a game engine, practical modeling of objects and terrain, and use of audio. Physics and artificial intelligence in games are covered briefly. Students design a 3D game developed in a team environment.

3 credits

Prerequisites

COP 1800, GRA 1129, DIG 1000, DIG 1115, DIG 2030, DIG 2302.